Oh no, We’ve made a buzzword
When we first started with Mumble, we did it because none of the commercial alternatives had quality we were happy with, and there were no open source projects that would have been a good starting base. So, we made our own. This means Mumble was made to satisfy a need; the need we have for high quality voicecom when we play. As such, our two focus areas are voice quality and voice latency. Oh, and “cool technical stuff”. But I digress. Quality is subjective, and is hard to quantify, but latency is much easier to test.
Home, Sweet Home
First things first: Welcome to our shiny new blog 😉
This is the official blog of the Mumble project. With this blog we will try to keep our user base informed about notable events in and around Mumble as well as other trivia we consider worth sharing.