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A connected user.
Session ID. This identifies the connection to the server.
User ID. -1 if the user is anonymous.
Is user muted by the server?
Is user deafened by the server? If true, this implies mute.
Is the user suppressed by the server? This means the user is not muted, but does not have speech privileges in the current channel.
Is the user a priority speaker?
Is the user self-muted?
Is the user self-deafened? If true, this implies mute.
Is the User recording? (This flag is read-only and cannot be changed using setState().)
Channel ID the user is in. Matches Channel::id.
The name of the user.
Seconds user has been online.
Average transmission rate in bytes per second over the last few seconds.
Client version. Major version in upper 16 bits, followed by 8 bits of minor version and 8 bits of patchlevel. Version 1.2.3 = 0x010203.
Client release. For official releases, this equals the version. For snapshots and git compiles, this will be something else.
Client OS.
Client OS Version.
Plugin Identity. This will be the user's unique ID inside the current game.
Plugin context. This is a binary blob identifying the game and team the user is on.
User comment. Shown as tooltip for this user.
Client address.
TCP only. True until UDP connectivity is established.
Idle time. This is how many seconds it is since the user last spoke. Other activity is not counted.
UDP Ping Average. This is the average ping for the user via UDP over the duration of the connection.
TCP Ping Average. This is the average ping for the user via TCP over the duration of the connection.
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