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Murmur::User

Overview

struct User

A connected user.

Used By

UserList
UserMap
Server::getState
Server::setState
ServerCallback::userConnected
ServerCallback::userDisconnected
ServerCallback::userStateChanged
ServerCallback::userTextMessage
ServerContextCallback::contextAction

Data Member Index

session
Session ID.
userid
User ID.
mute
Is user muted by the server?
deaf
Is user deafened by the server? If true, this implies mute.
suppress
Is the user suppressed by the server? This means the user is not muted, but does not have speech privileges in the current channel.
prioritySpeaker
Is the user a priority speaker?
selfMute
Is the user self-muted?
selfDeaf
Is the user self-deafened? If true, this implies mute.
recording
Is the User recording? (This flag is read-only and cannot be changed using setState().)
channel
Channel ID the user is in.
name
The name of the user.
onlinesecs
Seconds user has been online.
bytespersec
Average transmission rate in bytes per second over the last few seconds.
version
Client version.
release
Client release.
os
Client OS.
osversion
Client OS Version.
identity
Plugin Identity.
context
Base64-encoded Plugin context.
comment
User comment.
address
Client address.
tcponly
TCP only.
idlesecs
Idle time.
udpPing
UDP Ping Average.
tcpPing
TCP Ping Average.

Data Members

int session;

Session ID. This identifies the connection to the server.

int userid;

User ID. -1 if the user is anonymous.

bool mute;

Is user muted by the server?

bool deaf;

Is user deafened by the server? If true, this implies mute.

bool suppress;

Is the user suppressed by the server? This means the user is not muted, but does not have speech privileges in the current channel.

bool prioritySpeaker;

Is the user a priority speaker?

bool selfMute;

Is the user self-muted?

bool selfDeaf;

Is the user self-deafened? If true, this implies mute.

bool recording;

Is the User recording? (This flag is read-only and cannot be changed using setState().)

int channel;

Channel ID the user is in. Matches Channel::id.

string name;

The name of the user.

int onlinesecs;

Seconds user has been online.

int bytespersec;

Average transmission rate in bytes per second over the last few seconds.

int version;

Client version. Major version in upper 16 bits, followed by 8 bits of minor version and 8 bits of patchlevel. Version 1.2.3 = 0x010203.

string release;

Client release. For official releases, this equals the version. For snapshots and git compiles, this will be something else.

string os;

Client OS.

string osversion;

Client OS Version.

string identity;

Plugin Identity. This will be the user's unique ID inside the current game.

string context;

Base64-encoded Plugin context. This is a binary blob identifying the game and team the user is on. The used Base64 alphabet is the one specified in RFC 2045. Before Mumble 1.3.0, this string was not Base64-encoded. This could cause problems for some Ice implementations, such as the .NET implementation. If you need the exact string that is used by Mumble, you can get it by Base64-decoding this string. If you simply need to detect whether two users are in the same game world, string comparisons will continue to work as before.

string comment;

User comment. Shown as tooltip for this user.

NetAddress address;

Client address.

bool tcponly;

TCP only. True until UDP connectivity is established.

int idlesecs;

Idle time. This is how many seconds it is since the user last spoke. Other activity is not counted.

float udpPing;

UDP Ping Average. This is the average ping for the user via UDP over the duration of the connection.

float tcpPing;

TCP Ping Average. This is the average ping for the user via TCP over the duration of the connection.


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